I've also watched rockets with cargo bays land and then from nearly a standstill start to accelerate in precession until they fall apart, again under no forces. What you're looking at in this screenshot is TalisarParts mk2 resized version of the cargo bay here I think, but I still have the problem with the original mk1 nonresized cargo bay from this page.ģ) The wierd spring-like non rigid connection seems to be associated with far more occurrences of the kraken, where my rockets will spontaneously vibrate themselves apart under no force. I will try to include a screenshot- please ignore the explosion and focus on the angle between the long engine below and the fuel tank above- this is very hard (maybe impossible) to duplicate with stock parts, including the Squad mk3 cargo bay. This is not the case with stock parts- the engine is part of the rigid rocket structure and does not move even when at full thrust.Ģ) the connections to other parts appear flexible like a spring, instead of rigid like stock parts. The total movement length is maybe 5% of the length of the engine. The problem manifests in three visible ways:ġ) when sandwiched between an engine below and a heavy load above, when the engine is lit you can see the engine move into the part as if it were pushing into a spring. Squad's mk3 cargo bay is open ended, but does not have this problem. I have a problem with open ended cargo bays having weak or non-rigid attachments to other parts (not including squad's stock mk3 cargo bay). I need some help with mod cargo bays, including this one. Part configuration files, Module Manager patches, models, and textures are released under the CC-BY-SA 3.0 license (or any later version). (This release of) Mk 1 Cargo Bay is copyright 2015 Kerbas_ad_astra. Thanks to Talisar for the models (caretaker releases by taniwha over here and on GitHub), Roxette for the initial release, jlcarneiro for suggesting the Mk0 bay, and Master39 for the revised texture (I went back to the original interior rather than the gold/orange stuff, but the outside color looks much better). Updated to support KSP 1.11's Construction system.Įnd of the road, thanks for letting these parts into your builds! I hope they've been useful for making smaller rockets just a little bit cleaner. Updated to support KSP 1.3's localization system. Updated to use new "Payload" category - so this and later releases are no longer compatible with KSP 1.0.x or 1.1.x. Fixes include:įixed scaling to avoid stock MODEL/rescaleFactor bug ![]() Please let me know if you find any!Ģ015 12 12 (1.1): "Initial" release. Be sure to delete the old Mk1CargoBay if it's still around - otherwise, the old PNG texture might stick around and cause trouble. There are two parts, in the size 0 (0.625 m) and 1 (1.25 m) form factors.įrom there, just unzip the "Mk1CargoBay" folder into your GameData directory. Edit the configuration file for the part, removing / fixing the heating aspect?ģ.A small set of inline open-ended cargo bays, up-to-date for Kerbal Space Program 1.x. I have to say I am disappointed to have to start modding the game right off the bat after returning from a break. Finally, I noticed that adding radiators to the overheating part has no effect, which is a thermodynamics bug - the radiator should quickly get red hot with the rest of the part. I also no longer wish to utilize "clipping" to add VTOL engines. Relocating the VTOL engines to the outside of the spacecraft would create unacceptable drag and is not an option. ![]() I plan on using them to house VTOL engines so I only need them to deal with any heat for a few seconds. I could expect a poorly designed service bay to fail after several minutes of this kind of stress though. It is unrealistic in this environment for aluminum / carbon to "explode", even a paper mache service bay would last longer. Exhaust is directed downward through the open holes. My service bays explode in less than a fraction of a second when running the tiny rocket engines I have placed inside them.
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